
Wearing The Cape: The Role Playing Game
RPG Supplements
Wearing the Cape: Barlow's Guide to Superhumans is the first sourcebook for WtC: The Roleplaying Game. It includes: 20 additional pages of pure world background, providing Post-Event history for Europe, Asia, the Middle East, and Africa, with a look at how superhumans wear the cape in different places; 15 additional pages of background covering Post-Event organizations and places; a new rules chapter exploring the uses of Aspects in superhero games (the Aspect Power-System) and a new way of factoring power scale; 120 pages of expanded Power Templates and fully worked up cape-files, including new Power Templates (Dreamweaver-Types and Jumper-Types), more characters from the top-rated supehero series, and dozens of original characters.
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For Fate players looking to expand on Fate Core in a superhero campaign, WtC:BGS provides:
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An examination of the Power Aspect System introduced in WtC:RPG, usable in any superhero campaign.
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Expanded use of Aspects for powered and non-powered characters.
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Dozens of Power Stunts.
Come and play in the Post-Event World of Wearing the Cape.
Barlows Guide to Superhumans

Now Available from:
Barlows Guide to Superhumans
Barlow's Guide: The B-Files
Wearing the Cape: The B-Files is the second sourcebook for WtC: The Roleplaying Game. A collection of 31 cape-files, it gives the players fully worked examples of standard and exotic superhero types, including:
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2 Ajax-Types
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8 Kinetic/Projector-Types
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5 Metamorph-Types
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2 Paragon-Types
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3 newly named Power-Types
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8 superhumans who's powers defy classification
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The cape-files include dozens of Stunts related to powered and non-powered aspects of the characters. If you run superhero campaigns in the Post-Event World, use the WtC:RPG system for your own superhero campaign, or are looking for a source of inspiration for use with other Fate games, Wearing the Cape: The B-Files is a valuable resource.