Wearing The Cape: The Role Playing Game

RPG Supplements

 

 

Wearing the Cape: Barlow's Guide to Superhumans is the first sourcebook for WtC: The Roleplaying Game. It includes: 20 additional pages of pure world background, providing Post-Event history for Europe, Asia, the Middle East, and Africa, with a look at how superhumans wear the cape in different places; 15 additional pages of background covering Post-Event organizations and places; a new rules chapter exploring the uses of Aspects in superhero games (the Aspect Power-System) and a new way of factoring power scale; 120 pages of expanded Power Templates and fully worked up cape-files, including new Power Templates (Dreamweaver-Types and Jumper-Types), more characters from the top-rated supehero series, and dozens of original characters.

For Fate players looking to expand on Fate Core in a superhero campaign, WtC:BGS provides:

  • An examination of the Power Aspect System introduced in WtC:RPG, usable in any superhero campaign.

  • Expanded use of Aspects for powered and non-powered characters.

  • Dozens of Power Stunts.

Come and play in the Post-Event World of Wearing the Cape.

Barlows Guide to Superhumans

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Barlows Guide to Superhumans

Barlow's Guide: The B-Files

Wearing the Cape: The B-Files is the second sourcebook for WtC: The Roleplaying Game. A collection of 31 cape-files, it gives the players fully worked examples of standard and exotic superhero types, including:

  • 2 Ajax-Types

  • 8 Kinetic/Projector-Types

  • 5 Metamorph-Types

  • 2 Paragon-Types

  • 3 newly named Power-Types

  • 8 superhumans who's powers defy classification

The cape-files include dozens of Stunts related to powered and non-powered aspects of the characters. If you run superhero campaigns in the Post-Event World, use the WtC:RPG system for your own superhero campaign, or are looking for a source of inspiration for use with other Fate games, Wearing the Cape: The B-Files is a valuable resource.