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Wearing the Cape RPG Complete Holiday Book Bundle

Wearing the Cape RPG Complete Holiday Book Bundle

Both books all in one convient purchase.  You get the Wearing the Cape RPG core book as well as the Wearing the Cape: Barlow's Guide/B-Files book all for our bundled price of $49.99 + S&H. (Total Value $119.99)


Wearing the Cape: The Roleplaying Game


Built on the FATE CORE system by Evil Hat Productions, Wearing the Cape: The Roleplaying Game uses an open system of Aspects, Ratings, and Stunts to describe any conceivable character and superhuman power, as well as organizations, cities, regions, and any kind of environment the heroes may encounter. 220 pages of gamebook, with 30 dense pages of Post-Event World background to provide endless ideas for locations and threats, Wearing the Cape: The Roleplaying Game is a gateway for anyone who wishes to adventure in the world of the novels, or who wishes to make a world of their own!


Wearing the Cape: Barlows Guide/B-Files

Wearing the Cape: Barlow's Guide & The B-Files combines WtC: Barlow’s Guide to Superhumans and WtC: The B-Files for 230+ pages of world background and characters—superhuman capes, civilians, and villains—with amazing accompanying art. The Post-Event World is hugely expanded in this combined sourcebook, written for GMs and players who want to wear the cape outside of the US or adventure abroad with Heroes Without Borders.


It includes: 20 additional pages of pure world background, providing Post-Event history for Europe, Asia, the Middle East, and Africa, with a look at how superhumans wear the cape in different places; 15 additional pages of background covering Post-Event organizations and places; a new rules chapter exploring the uses of Aspects in superhero games (the Aspect Power-System) and a new way of factoring power scale. It also includes:

  • 180 pages of expanded Power Templates and fully worked up cape-files, including new Power Templates (Dreamweaver-Types and Jumper-Types), more characters from the Wearing the Cape series, and dozens of original characters.
  • An examination of the Power Aspect System introduced in WtC:RPG, usable in any superhero campaign.
  • Expanded use of Aspects for powered and non-powered characters.
  • Dozens of new Power Stunts.


Wearing the Cape: Barlow's Guide & The B-Files is a valuable resource for anyone wishing to adventure in the Post-Event World, or to use this Fate Core hack to play superhuman characters in any campaign setting.

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