
Wearing The Cape: The Role Playing Game
A FATE Super Hero RPG
Wearing the Cape: the Roleplaying Game is the new superhero RPG for adventuring in the Post-Event Universe of the Wearing the Cape series by M.G.Harmon. Built on the award-winning Fate System, WtC allows players to take on the roles of their favorite Sentinels or create their own breakthrough-powered heroes.
Rated at 4.7 Stars on DriveThruRPG, and nominated for a 2017 ENnie award, Wearing the Cape: the Roleplaying Game includes:
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A full campaign background, describing the Post-Event world in enough detail that players will be able to play Crisis Aid and Intervention capes, agency capes, Department of Superhuman Affairs agents, vigilantes, and even supervillains.
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A character-creation system capable of handling capes and normals, at all power-levels from street-heroes to A Class superhero celebrities.
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A combat system for playing out the lethal breakthrough-powered fights experienced in the books.
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A conflict system that allows hero’s actions to make their world a better place.
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A system for describing organizations, from Crisis Aid and Intervention teams to national governments, as characters that can interact with the heroes.
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Descriptions of the most common power-types in the Post-Event Era, full hero files for the Chicago Sentinels as they appear in the Wearing the Cape books, and an open system for creating more powers easily.
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An advice chapter on how to both play superheroes and design adventures for them.
Do you have what it takes to wear the cape?
